Reason and Purpose
Learning by Doing
Designed to support the digital lives of young people and their capacity for learning, Quest to Learn is a school committed to graduating strong, engaged, literate citizens of a globally networked world. Through an innovative pedagogy that immerses students in differentiated, challenge-based contexts, the school acknowledges design, collaboration, and systems thinking as key literacies of the 21st century. Within an integrated, rigorous Regents-based curriculum students work with teachers to gain the skills necessary to meet these requirements, and even surpass them. On-going evaluation and feedback create opportunities for students to plan, revise, and reflect on their own learning. The overall curriculum is rooted in mathematical practices and the use of smart tools, with an explicit intent to innovate at the level of how students are assessed in context. Most importantly, teachers work with students to build individual and academic competencies and enrich youth identity development within contexts that are relevant and meaningful.
The school has been designed to help students to bridge old and new literacies through learning about the world as a set of interconnected systems. Design and complex problem-solving are two big ideas of the school, as is a commitment to deep content learning with a strong focus on learning in rigorous, engaging, and relevant ways. It is a place where digital media meets books and students learn to think like designers, inventors, mathematicians, writers, and more. Q2L brings together teachers with a passion for content, a vision for helping kids to learn best, and a commitment to changing the way students will grow in the world.
Quest to Learn has purposely responded not only to the growing evidence that digital media and games offer powerful models for reconsidering how and where young people learn, but also to the belief that access for all students to these opportunities is critical. We believe that supporting students, their parents and communities in a quest to become motivated, resourceful, life-long learners is a true aim of education.
Background
In 2006 the MacArthur Foundation turned their attention to the design of 21st century learning environments that would respond both to the needs of kids growing up in a digital, information-rich, globally complex era prizing creativity, innovation, and resourcefulness. As part of this work, in spring 2007 New Visions for Public Schools joined forces with the Institute of Play, a games and learning non-profit, with an idea for a school that would use “game-like learning” as a way to empower and engage students from all walks of life. Quest to Learn (Q2L) is the result of this collaboration, and is specific in its focus on connecting rigorous student learning to the demands of the 21st century, supporting young people in their learning across digital networks, peer communities, content, careers, and media.
Funding for the school's design and development was generously provided by a grant from the John D. and Catherine T. MacArthur Foundation.






